Splatterhouse (PS3 / X360) – slaughterhouse

Games evoke quite negative feelings among many people. Because they are brutal, bloody, they only “shoot and murder” in them. Most, however, know that this is not entirely true. Assessing the works of interactive gameplay in this respect is similar to saying “oh, because these films are stupid, for some reason”, knowing only House of 1000 Corpses if The Texas Chainsaw Massacre. However, those who say that such productions do not exist in the game field would lie. Series Splatterhouse is the crowning proof of this.

I mentioned a moment ago about the “series”, although this text will not be about it, but about the latest installment, which is a kind of reboot. However, it is probably worth knowing what it was originally Splatterhouse it was, and how does the one described by me today relate to the classic parts.

Originally, they were quite standard beat ’em ups, but they were characterized by unusual, even grotesque brutality. I had the opportunity to play only one and spin-offs Wanpaku Graffiti. The latter seems to be something like for the brand Kid Dracula for Castlevanii: a looser, slightly childish parody. I had quite a lot of fun on both of these productions, but I’d be lying if I said that they were very memorable. The only one, however, offered some really ingenious boss fights, as well as a ton of references to classic horror films. At first glance at the main character, Rick, yells, “Hey, you know Friday the 13th? It’s great, you have Jason here! “Of course, this is not the end of the flavors, but probably everyone will catch it.

However, it amazed me that – despite being a strictly arcade game, which must be noted – Splatterhouse has some unexpected twists in the storyline. I cannot reveal them here, at least the most important one, but believe me – they are present. The second and third parts are said to be directly related to the one, so they can unscrew this and that, but I judge what I know. Maybe someday I will try to catch up on the others, but not the time and place for that yet.

I also don’t remember the difficulty level as being excessively high. Sure, a few of the passages were frustrating, but the whole thing is so short that I never felt annoyed repeating the passages. Maybe my patience has decreased now, it’s hard to say. It is important because it is time to get to the point, and the things I wrote about (maybe a bit too long) in the first few paragraphs will have some impact on how I received the 2010 version.

The story is a kind of reboot of the series. The beginning is practically the same: Rick goes with his girlfriend, Jennifer, to the residence of Dr. Henry West, with whom the latter is to be interviewed. However, everything (including Rick’s proposal plan) goes to hell, the girl is kidnapped and the main character is mortally wounded on the floor. However, a mysterious mask appears from the destroyed sarcophagus, which says that if he puts it on, he will be able to save Jennifer. By doing this, the protagonist takes on a “slightly” more packed form than before, turning into a mix of Hulk and Jason Voorhees. And then the “slaughter” begins.

Splatterhouse that’s exactly what it is – slaughter. Don’t expect anything more, nothing less. Over the course of 12 chapters, we will be dragged through several quite different locations, tearing demons to pieces. The whole thing is a very simple slasher. We have a quick and weak attack, a slow and a strong attack, as well as simple combos. For the blood obtained from defeated opponents (and trampled “bugs”), we can improve individual Rick statistics, as well as unlock new skills. First of all, I advise you to bet on health and frenzy bars, you will need it, because the protagonist can get only a few “shots” from just any private. The whole thing is really demanding at times. It is a pity that when we die, it is not always our fault.

Maybe a little random, but at this point I have to move on to technicalities: the game works terrible. Its loading times are long (making every death double), and frame drops are frequent and dense. I don’t know about the Xbox 360 version (screenshots are from it, but I played the title on PS3), but PlayStation 3 is not very good at it. It is all the more surprising because by how much Splatterhouse it is not ugly, it does not squeeze the last juices out of the consoles. I know it’s not a 1st party title, so it doesn’t make sense to compare it to Uncharteds, God of Warówand tons of other stuff, but I’ve been describing lately Shadows of the Damned flickered as it should. Played now Eternal Sonata also. Someone didn’t try hard.

The game is not hellishly dynamic. Rick is rather a huge, powerful pile of meat, not the nimble Ryu Hayabusa, so I managed to somehow turn a blind eye to it all. Worse, the whole thing has quite frequent, very random jumps in the difficulty level, at which I wanted to openly let go. I felt that I was dying, dying and dying, and no death is due to my mistake, but to some lack of development in the game, or simply a poorly designed bottleneck. The end of the last chapter and the defense of a certain altar was something where I lost some hair from my head and the rest went gray.

However, if you can turn a blind eye to all these shortcomings, you can have a lot of fun. We will hit the enemies with fists, machetes, tubes, and … with our own limbs. During the fight, nothing stands in the way of hitting the opponent with the hand he pulled from us earlier. And so it will grow again;) The stages in which the perspective changes are also nice, the enemies suddenly fall “on the arrow”, and everything resembles more classic scenes. Useful variation.

On top of that, we have a ton of uber-brutal finishers. Crushing skulls and tearing demons in half aren’t even the “most colorful” things. What Rick is able to do with someone’s gut … urgh. Blood is pouring in streams, which in a few moments is not even an exaggerated exaggeration. For this we have quite expressive, known for example from X-men Genesa: Wolverine damage system (anyone remembers it at all? Pretty cool thing, one of those good egranizations, better than the movie itself … which is actually not hard to do). In addition to the health bar, our state is visualized on the character model itself. Torn limbs, visible ribs, etc. This definitely adds to the atmosphere.

Just like the original, the reboot boasts numerous references to classic horror films, mainly the most kitschy, B-class. Dialogues are also torn out of this type of cinema, stupid, pointless, often unrefined. Voiceover for the Mask of Terror Jim Cummings does a masterful job of giving his character a ton of character.

All the more it is a pity that apart from whole buckets of brutality and charisma of the voice actor, the whole thing does not have much more to offer. Difficulty jumps are annoying, and the fight, even after buying upgrades, gets bloody monotonous after a while. The same story, which, contrary to appearances in the original, could surprise a bit. There is not much to do here, because I will not call a fairly predictable ending like that with a clear conscience.

He’s gonna feel that in the morning… if he has a morning

It’s a pity that the reboot Splatterhouse as a result, it was so average. Buckets of blood flooding the screen, unfortunately, will not replace solid gameplay and an interesting plot. However, if you want a casual, simple game, and you are able to turn a blind eye to technical flaws, then you can give the game a chance. About 8 hours spent in the accompaniment of metal music and horror, kitschy atmosphere is just enough not to get bored. For those willing, three classic versions are additionally unlocked. As if someone wanted to check how it all started;)

All screen shots are taken from “let’s play” on the channel Gamer Max Channel. The PS3 version was played, the screenshots are from the Xbox 360.

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